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Wednesday, July 7, 2021

Ideating City Adventures, or 12 Ruinations of Pumpai

A Preamble

This post represents an intersection of a number of recent inspirations: For one, Patrick is blogging about Gormenghast, and Nate is sharing his incredible megadungeon lore, which have me thinking about the stories behind huge, beautiful, ruined, dreamy places. Second, I haven't run D&D in a while, and having started to miss it, I've been wanting to work on game material. So I've been thinking about Pumpai, a city I first started dreaming up in around 2014, and have fiddled with intermittently over the years. Some inspiration images:

Paul Delvaux, The Great Sirens (1947)

Max Ernst, Europe After the Rain II (1941)

lokorum (2020)

I'm not going to get into a bunch of detail about Pumpai now, because the point of this exercise is kind of not to do that. In the past I've struggled to flesh out Pumpai for play, so I went back to Joseph Manola's excellent posts about adapting his own city setting to something he can run at the table in his City of Spires game (parts 1, 2, and 3). I was particularly interested in his calls to condense and shrink the setting, as Pumpai has always existed in my mind as something vast and nebulous -- a vibe with infinite potential for specification and variation, rather than something actual and concrete you can put characters in. At the same time, it's important to me that Pumpai be a place that feels old, a place steeped in its history. So I wanted to do some work with it that would both develop it as a place for adventuring and help flesh out its past...