In the meantime, here's another Bullshit Table.
It's based on the Chamber or Room Contents Table from the 1e DMG, altered and abstracted to my liking.
d20
|
d%
|
Abstract result
|
Dungeon Room
|
1-7
|
01-35
|
Nothing special
|
Empty
|
8-10
|
36-50
|
Danger
|
Monster only
|
11-15
|
51-75
|
Danger and reward
|
Monster and treasure
|
16-17
|
76-85
|
Strange
|
Special/Trick
|
18-19
|
86-95
|
Passive, hidden, or tricky danger
|
Trap
|
20
|
96-100
|
Reward
|
Treasure
|
When making random encounter/event tables, they'll likely be based on the probability distribution above, where "nothing special" means something mundane that probably points to something interesting if you ask it enough questions.
Here's a picture I like:
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