Let’s talk
about Roymont.
This is a shitty drawing, but I've yet to make a satisfactory one and I wanted something for the thumbnail. |
Roymont is
the city that started bubbling in my head when I started reading 100 Years of Solitude about a year and a half ago (I didn’t finish
it) and thought, how much of this could I
shovel into Vornheim? It feels as musty and hopeful and lyrical as East of Eden. It’s an Impressionist
painting of an opium dream. Roymonters revel like Hemingway and Wilde’s
impossible lovechild. Jane Austen is there too, but she’s off somewhere with
Virginia Woolf, who’s showing her beautiful things she never thought imaginable.
And everyone dresses like it’s 1914 (because it is) and gets dappered up to
cavort under the many-coloured gas lamps and they take their cane-swords
because you never know, we might go out to a Dungeon tonight.
Roymont is my
alternative-history literary fanfiction fantasy heartbreaker. And you're invited.
It’s a city
at the center of the world. It’s a growing city with room to spread, and there
are people there and opportunities unlike anywhere else. No one was born here,
everyone just arrived. Artists and labourers migrate from Europe on the scent
of employment and change, dodging whispers of a coming War. Trains come in
along on great iron rails, bearing travellers and goods. The harbour is crammed
with too many boats. Wandering the Docks District at sunset in summer one can smell
frying fish and butter and enjoy a moment’s calm before the whole city hits the
streets further up the island, crowding the taverns by the wharf and packing
the dancing alleys of Little Mediterranea. No street is signed in less than
four languages, and never the same ones from one corner to the next. During the
day, boats and factories puff out great plumes of steam as early as the sun
will rise. Afternoon is the children’s time, when the little brats take to
their streets with crafty windup toys and yo-yos and bicycles and gum, and
steal from convenience store and play too close to the canal, and the adults go
in for a cup of coffee or a nap. At least in summer.
The winters
are terrible. Ice covers the street and the streetcars get stuck in snowdrifts.
Coats of the thickest down are drawn tight and worn out too soon, and the cold
persists malevolently into April. Vagrants are found frozen under awnings on
January mornings, and not even the warmest hearth can keep the chilling drafts
from pecking at the nose and cracking the lips. The midday sun reflects
blindingly off the snow and ice before setting all too quickly before the
children even get out of school. In the afternoons, Irish and French and
English and Portugese and Spaniards and Americans and Turks and Morrocans and
Greeks and Jews and Poles and Russians and Chinese all sit at home asking in their
own language, what devil possessed them to come all the way here to this
hellish rock on the other side of the world. And in their nostalgia they write
home but the ships are frozen in the port.
And then
comes the Spring with its yellow mornings and crisp cyan afternoons, and the coffeehouses open their terraces and they
remember.
Roymont is a
city of impossible things. The Alchemical Academy rests on a hill near the
Roman District. It is one of the last of its kind, and the only one still
producing important findings. Strange pidgin languages are born and die daily,
blending together to form the ever-changing creole simply called Vernacular.
The variety of the city makes it impossible to govern effectively - though
within the marble halls of the Roman District, they try – and in any case the
tax dollars come in and the Latin-speaking aristocrats spend them frivolously
through corruption channels too contrived to prove, funnel their funds to sneaky businessmen, sinister cults and other causes esoteric and clandestine. A Spaniard once witnessed
one of Roymont’s famous autumn sunsets and was struck with a sudden madness that
led him directly to lock himself in his apartment. There he is reputed to have
spent a month writing three novels and, finding them all unsatisfactory,
immolated the manuscripts and then himself. (This act has inspired a highly successful
new genre of literature attempting to emulate the man’s frenzy.) East of the
Kingsmount a schtetl within the city
is home to a community of Jewish mystics who daily discover new spell formulae
in their holy texts. Some homewrecking Dandy has enchanted his name and face as
to make them unrememberable and is now making his rounds of the rich and
powerful. The conflict of numerous obscure laws has made dueling a legal and popular pastime - although only in certain neighbourhoods. And for reasons still unexplained, the dodgy Cedar Sap Inn remains a locus for unlikely happenstance.
America is a
large continent and much remains unexplored. Only a few hours from Roymont the
farmland stops and who know what you’ll find if you wander off the roads. There
are people in the city who will pay handsomely to find out. Under the city
itself is a great network of tunnels and chambers that no one remembers building. They are peopled with strange and terrible creatures, and every so often
a man with pointed ears will emerge, or else a woman with green skin, or a
small bearded fellow with a nose for gold. Most of these tunnels are also unexplored.
I’m getting
sleepy and I’ve more to say about this city than is advisable for a single
post. The point is this: I’m very fond of Roymont. A few times I’ve toyed with
the idea of setting a game there, but always balked, for precious reasons:
The city’s not fleshed out enough; I haven’t finished polishing the house
rules; I need to get the tone just so… In short, it’s just not ready.
Good.
In no more
than two weeks’ time (there’s my hard deadline) I will be opening Roymont to FLAILSNAILS
and open gaming and pick-up games and all that G+ muckery. I won’t be ready,
beyond a small handful of random tables that might be fully stocked. I will be making heavy use my Bullshit
Tables, and probably significant chunks of Vornheim. Participants in the first
few sessions will play a large role in fleshing out the city as
neighbourhoods pop into existence in hurried answer to questions I wasn’t
expecting. My bad ideas and pretensions to my “milieu” will be ripped apart by
PCs too strong-willed for my failings. It’s a Darwinian approach to
world-building.
Come on, you bastards,
kill my darlings.
This guy lives there. How quickly will you kill him? |
What's going on with this?
ReplyDelete